Diving into the sub-patch behind the main UI reveals that the output of the clock is fed back to trigger a next sample-and-hold value (within the selected range) – and so it runs. That range can be further limited on the fly via a set of maximum and minimum knobs. The Patch: Random numbers set the speed of a clock within a range of 0–20 Hz. Here’s a short video of one of my first tryout patches, a pulse feed inspired by the slightly irregular clicks of our daughter’s milk bottle one sleep deprived morning during the first months of her life.Īnd here’s the (iPhone Voice Memo) recording of the original milk bottle clicks: Your browser does not support the audio tag. The best way to get an idea of Audulus is to see it in action. It’s great to be able ‘play’ a module or patch without the intermediary of an extra interface/controller. Part of that has to do with it existing on the iPad: Even though certain aspects of building patches may be more efficient on a Mac, I find the direct interaction with the interface on the iPad a nicer way to work. Whatever the case, it has caught on with me in a way that Max for some reason never has. I hesitate at the comparison with Max since Audulus, in its focus on sound, is not as wide ranging (or complicated) as Max, nor is that the intention. While the visual programming aspect brings Max or PD to mind, with Audulus the approach is more closely modelled on (analogue) modular synthesis. 27, 2016 3 min read Audulus 3 First ImpressionsĪ little over two months ago I chanced across Audulus, an app for programming sound and music by connecting nodes and modules with virtual patch cables.
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